进阶

Build a PC Empire Goals

Track Build a PC Empire's 30 goals with current requirement, progress, reward, prerequisite, repeatability, and completion evidence.

The official Build a PC Empire description states that the game has 30 goals with cash rewards. It does not publish the 30 names, requirements, order, values, prerequisites, or repeatability. This page gives you a current-build method for recording and using those goals without inventing a checklist.

Build a goal record

FieldWhat to captureWhy it matters
Name and requirementExact interface wording, quantities, product type, year, or company action.Prevents a paraphrase from changing the task.
ProgressStarting value, current value, and when the counter changes.Shows which action actually advances the goal.
RewardDisplayed cash amount before completion and received amount after.Separates the reward from product sales or another event.
Prerequisite and orderPrevious goal, hidden condition, research, office, or year requirement.Explains why another player's list may not be visible.
Status and dateLocked, active, complete, repeatable or one-time, company state, and check date.Keeps the list versioned and reviewable.

If a field is hidden, leave it blank. Do not fill a reward with zero or assume a goal is one-time only because it has not reappeared yet.

Pair goals with normal company work

Read the active goal before planning the next product cycle. When it overlaps with a needed design, research unlock, hire, office upgrade, or launch, combine the work. This reduces the extra cash and time spent only for the reward.

If the goal requires a purchase or expansion that would break the recovery reserve, compare the displayed reward with the actual cost and the strategic value of the action. A cash reward is not automatically profitable when the company spends more to trigger it.

Verify progress triggers

Change one relevant action at a time and watch the goal counter. For a product goal, record when progress changes: design completion, development completion, launch, benchmark, sales, or another event. For research, note whether starting or completing the node matters. For hiring, distinguish candidate selection from the employee beginning work.

This approach prevents accidental credit from being assigned to the wrong step. It also reveals whether a goal description is broader or narrower than expected.

Record rewards separately

Write down company cash immediately before completion, the displayed reward, and cash immediately after. Avoid launching a product or making another purchase in the same moment. If several events happen together, mark the reward amount unverified rather than reverse-engineering a value.

Goal rewards should be treated as dated, one-time events until repeatability is demonstrated. Do not use them as recurring income in the money guide.

Handle hidden and sequential goals

The number 30 does not prove all goals are visible at once. Record the interface state and current active goal. When one completes, capture the next entry and any transition message. If a goal appears only after a year, research node, office, or go-public event, record that prerequisite.

Do not publish a 30-row list assembled from mixed saves or versions as one universal order. Different company states can reveal different conditions. Preserve the evidence attached to each row.

Goals and going public

Before going public, inspect active and completed goals. The official description confirms a reset with permanent perks but does not say whether goal progress resets, remains, or changes. Capture the goal screen before and after.

If the company is near completing a valuable goal, it may be sensible to finish and record it before resetting. The correct timing depends on the live reward and reset contract, not a universal threshold.

Goal mistakes to avoid

  • Copying exact names or cash values from an undated list without seeing the current interface.
  • Assuming all goals are visible or sequential in the same way for every save.
  • Spending more than the reward only to mark an objective complete.
  • Counting a goal reward as ordinary product revenue.
  • Resetting without checking active and completed goal state.
  • Treating the advertised total of 30 as evidence for any specific goal.

Current verified status

Only the count—30—and the reward type—cash—are supported by the current official public description. Every specific row remains Needs in-game testing until recorded from place 111955331745911 with date and company state.

That limitation does not make the guide empty. It keeps the goal system useful as a planning layer while protecting players from a fabricated list or stale reward table.

Continue with another focused Build a PC Empire guide.

进阶

Build a PC Empire Leaderboards

Read Build a PC Empire leaderboard categories, metrics, eligibility, refresh timing, and gamepass exclusions before comparing a rank or world record.

进阶

Build a PC Empire Rebirth Guide

Prepare to go public in Build a PC Empire by documenting the company, reading the reset confirmation, and verifying permanent perks and retained progress.

指南

Build a PC Empire Beginner Guide

Build your first stable company by learning the design, launch, cash, research, hiring, and office loops without relying on unverified shortcuts.